home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC Gamer (Italian) 30
/
PC Gamer IT CD 30 2-2.iso
/
incoming
/
incoming.EXE
/
asc
/
misc
/
weapons.odl
< prev
Wrap
Text File
|
1998-03-13
|
8KB
|
360 lines
#=====================================================
# Weapons ODL
#=====================================================
#=====================================================
# TEST WEAPONS
#=====================================================
type "PLASMA BOLT 1"
sprite u=0 v=191 w=64 h=64
texture "smoke.ppm" transparent alpha
group "weapon"
hitpoints 30
sfx "plasma5" channels 2 min 1000 max 15000
dynamics "weapon"
max vel 180
range 90
size 256
Fire Angle 8
;type "tester2"
; objfile "pweapons\pcexport\msm.ian" scale 3
; texture "pweapons\misc.ppm" transparent
; group "other"
; hitpoints 110
;; dynamics "weapon"
; max vel 64 ;128
; range 70 ;140
; size 64
; Fire Angle 3
type "TRACER SHOT 1"
objfile "pweapons\pcexport\msm.ian" scale 3
texture "pweapons\misc.ppm" transparent
group "weapon"
hitpoints 110
sfx "rocketlp" min 1000 max 15000 loop
dynamics "weapon"
max vel 64 ;128
range 70 ;140
size 64
Fire Angle 3
type "GREEN LASER"
objfile "pweapons\pcexport\laser.IAN" scale 0.7
texture "laser1.ppm" transparent alpha
group "weapon"
hitpoints 32
drawtype self illuminating double sided semi transparent
sfx "gun1" min 2000 max 10000
dynamics "weapon"
max vel 360
range 50
size 16
Fire Angle 8
type "BLUE LASER"
objfile "pweapons\pcexport\laser.IAN" scale 0.4
texture "laser4.ppm" transparent alpha
group "weapon"
hitpoints 16
drawtype self illuminating double sided semi transparent
sfx "laser2" min 500 max 10000
dynamics "weapon"
max vel 400
range 35
size 64
Fire Angle 8
type "RED LASER"
objfile "pweapons\pcexport\laser.IAN" scale 0.4
texture "laser5.ppm" transparent alpha
group "weapon"
hitpoints 24
drawtype self illuminating double sided semi transparent
sfx "laser2" min 500 max 10000
dynamics "weapon"
max vel 240
range 85
size 16
Fire Angle 8
type "PURPLE LASER"
objfile "pweapons\pcexport\laser.IAN" scale 0.6
texture "laser6.ppm" transparent alpha
group "weapon"
hitpoints 12
drawtype self illuminating double sided semi transparent
sfx "laser2b" min 400 max 10000
dynamics "weapon"
max vel 360
range 50
size 64
Fire Angle 8
type "PLASMA BOLT 2"
sprite u=65 v=191 w=64 h=64
texture "smoke.ppm" transparent alpha
group "weapon"
hitpoints 25
sfx "plasma5" channels 2 min 1000 max 10000
dynamics "weapon"
max vel 220
range 75
size 192
Fire Angle 8
type "PLASMA BOLT 3"
sprite u=129 v=191 w=64 h=64
texture "smoke.ppm" transparent alpha
group "weapon"
hitpoints 15
sfx "plasma5" channels 2 min 1000 max 10000
dynamics "weapon"
max vel 260
range 60
size 128
Fire Angle 8
type "ENERGY 1"
; sprite u=0 v=191 w=64 h=64
fuzzline w=32 len=32
texture "laser1.ppm"transparent alpha
group "weapon"
hitpoints 150
sfx "lightn2" min 4000 max 10000
dynamics "weapon"
max vel 135
range 170
size 96
Fire Angle 25
type "ROCKET 1"
objfile "pweapons\pcexport\hsm.ian" scale 1.5
texture "pweapons\misc.ppm" transparent
group "weapon"
hitpoints 150
sfx "rocketlp" min 1000 max 15000 loop
dynamics "weapon"
max vel 115
range 160
size 64
Fire Angle 8
type "ROCKET 2"
objfile "pweapons\pcexport\hsm.ian" scale 5
texture "pweapons\misc.ppm" transparent
group "weapon"
hitpoints 500
sfx "rocketlp" min 1000 max 15000 loop
dynamics "weapon"
max vel 100
range 150
size 128
Fire Angle 8
type "GUIDED MISSILE"
objfile "pweapons\pcexport\msm.ian" scale 2
texture "pweapons\misc.ppm"
group "weapon"
hitpoints 120
sfx "rocketlp" min 1000 max 15000 loop
dynamics "weapon"
max vel 135
range 130
size 128
Fire Angle 45
; drawtype flipx flipz
type "BOMB 1"
objfile "pweapons\pcexport\bomb.ian" scale 16
texture "pweapons\misc.ppm" transparent
group "weapon"
hitpoints 500
sfx "rocketlp" min 1000 max 15000 loop
dynamics "weapon"
max vel 42
range 150
size 128
Fire Angle 8
type "GREEN ENERGY LASER"
objfile "pweapons\pcexport\laser.IAN" scale 1.4
texture "laser1.ppm" transparent alpha
group "weapon"
hitpoints 30
drawtype self illuminating double sided semi transparent
sfx "greengy1" channels 2 min 900 max 16000
dynamics "weapon"
max vel 700
range 15
size 128
Fire Angle 8
type "PLASMA BOLT 4"
sprite u=65 v=191 w=64 h=64 size=48 colour 1=150 210 40
texture "smoke.ppm" transparent alpha
group "weapon"
hitpoints 20
sfx "plasma5" channels 2 min 1000 max 10000
dynamics "weapon"
max vel 55
range 400
size 16
Fire Angle 8
type "SPARK1"
sprite u=65 v=191 w=64 h=64
texture "smoke.ppm" transparent alpha
group "weapon"
hitpoints 1
; sfx "laser1"
dynamics "weapon"
max vel 220
range 10
size 1
Fire Angle 8
type "DESIGNATOR"
objfile "backgrnd\pcexport\level1\beacon.ian" scale 15
texture "pweapons\misc.ppm"
group "weapon"
hitpoints 0
sfx "rocketlp" min 1000 max 15000 loop
dynamics "weapon"
max vel 80
range 150
size 16
Fire Angle 3
type "SATLASER"
objfile "pweapons\pcexport\laser.IAN" scale 16
texture "laser4.ppm" transparent alpha
group "weapon"
hitpoints 8000
drawtype self illuminating double sided semi transparent
sfx "satlaser" min 10000 max 20000
dynamics "weapon"
max vel 300
range 100
size 32
Fire Angle 8
type "SATLASER2"
objfile "pweapons\pcexport\laser.IAN" scale 16
texture "laser4.ppm" transparent alpha
group "weapon"
hitpoints 8000
drawtype self illuminating double sided semi transparent
dynamics "weapon"
max vel 300
range 100
size 32
type "FOAM"
sprite u=65 v=191 w=64 h=64 size=6 colour 1=10 10 20
texture "smoke.ppm" transparent alpha
group "weapon"
hitpoints 0
sfx "foam" channels 2 min 500 max 10000
dynamics "weapon"
max vel 48
range 20
size 16
Fire Angle 8
type "ENERGY 2"
; sprite u=0 v=191 w=64 h=64
fuzzline w=32 len=32
texture "laser5.ppm" transparent alpha
group "weapon"
hitpoints 50
sfx "lightn2" min 4000 max 10000
dynamics "weapon"
max vel 100
range 70
size 96
Fire Angle 25
type "BIG SHELL"
objfile "pweapons\pcexport\laser.IAN" scale 0.7
texture "laser1.ppm" transparent alpha
group "weapon"
hitpoints 32
drawtype self illuminating double sided semi transparent
sfx "gun1" min 2000 max 10000
dynamics "weapon"
max vel 360
range 50
size 16
Fire Angle 8
type "SUN"
objfile "pweapons\pcexport\laser.IAN" scale 0.7
texture "laser1.ppm" transparent alpha
group "weapon"
hitpoints 32
drawtype self illuminating double sided semi transparent
sfx "gun1" min 2000 max 10000
dynamics "weapon"
max vel 360
range 50
size 16
Fire Angle 8
; sprite u=0 v=0 w=255 h=255
; texture "effects\sun.ppm" transparent alpha
; group "weapon"
; hitpoints 15
; dynamics "weapon"
; max vel 260
; range 60
; size 128
; Fire Angle 8
type "SPARK2"
sprite u=128 v=64 w=64 h=64
texture "effects\effects.ppm" transparent alpha
group "weapon"
hitpoints 100
sfx "laser2" min 500 max 6000
dynamics "weapon"
max vel 24
range 30
size 1
Fire Angle 8
;fire ball ship bigshell1 burst
type "SPARK3"
sprite u=128 v=64 w=64 h=64
texture "effects\effects.ppm" transparent alpha
group "weapon"
hitpoints 200
sfx "laser2" min 500 max 6000
dynamics "weapon"
max vel 24
range 30
size 1
Fire Angle 8
;blue ball
type "SPARK4"
sprite u=192 v=0 w=64 h=64
texture "effects\effects.ppm" transparent alpha
group "weapon"
hitpoints 100
sfx "laser2" min 500 max 6000
dynamics "weapon"
max vel 24
range 30
size 1
Fire Angle 8